Top Teams & Last Team: Put the Drama on the Board
— Breaker Labs
Every break has two kinds of tension. There are the teams everyone is chasing — the ones chat argues about before you've sold a single spot. And there's the oldest move in breaking: holding the biggest chase team for last, so the night builds to a finale instead of peaking at spot four.
Until now, both of those lived in your head, your stream title, and your chat scroll. Now they live on the board, where the whole room can see them all night.

Top Teams: rank the heat
Open the Top Teams band in the Stream Command Center and pick up to five teams — the order you pick them is the rank. The moment you tap a chip, the badges are live on your stream: #1 through #5, sitting right on the cards while the break runs.
Four highlight styles ship today — Gold Frame, Aurora Glow, Crown Badge, and Prism Shine — with a custom highlight color if you want the glow in your brand, and rank numbers you can show or hide.

Chat was already debating which team goes first. Now the board keeps score.
When a Top Team sells, make it a moment
A #1 pick selling is not a regular sale, and it shouldn't look like one. In the editor you can give Top Team sales their own takeover animation — different from your everyday one — and flip on Boost the Moment:
- The play runs longer than a normal takeover.
- Confetti falls in your highlight color — whether or not confetti is on for regular sales.
- A rank banner crowns the screen: #1 TOP TEAM SOLD.

Anyone glancing at the stream knows instantly: one of the teams just went.
Last Team: the hold that actually holds
Tap a team in the Last Team band and a sash lands across the middle of its card — front and center, impossible to miss. That's your headliner, and now everybody knows it's not up for grabs yet. And the sash isn't decoration — the hold is enforced:
- Click the card mid-break — on the widget, in the editor preview, anywhere — and it shakes you off. No mis-click selling your finale at spot twelve, no undo scramble on stream.
- The hold survives OBS reloads, source refreshes, and device switches, just like your sold teams do.
- Change of plans? Release it anytime from the Command Center.
Teams that are already sold can't be held — the widget will tell you to un-sell first — so the board never lies about what's still in play.
Held to the end means the end actually comes
Here's the part we sweated: what happens when the Last Team is the last team?
The moment every other team is sold, the lock lifts on its own. The card that spent all night shaking off clicks now takes the finale click — the takeover fires, the stamp lands, and SOLD OUT closes the break with zero teams left. The hold kept its promise the whole way through, then got out of the way.

That's the whole feature in one screenshot: five rank badges, a break that ran to the wire, and the headliner going last — exactly as planned.
Set up in about a minute
Picks and holds are per-break — they live with your break state in the Stream Command Center, in the band above the board. Tap chips to pick and rank Top Teams, switch to Last Team to hold one. Everything hits the stream instantly.
Styling is per-widget — in the widget editor under Effects → Top Teams and Effects → Last Team: highlight style, color, rank numbers, the sale takeover and boost, and the hold treatment (Ribbon, Vault Badge, Dimmed, or Ghost) with a custom label up to 12 characters. The live preview demos your picks and the hold as you tune them, endgame unlock included.
The details we didn't skip
- It's live state, not a graphic. Picks and holds sync across every device, every co-host, and every OBS source within seconds — and survive anything short of the venue losing power.
- The lock is real. The hold is enforced server-side at the same choke-point as every sale — no client, no browser tab, no race can sell a held team early.
- It composes. Top Teams and Last Team stack cleanly with taken treatments, claim animations, milestones, chase cards, and every takeover in the suite.
Available now on Pro
Top Teams and Last Team are Pro features — and since trials get everything, you can run both on tonight's break. Open the Command Center, pick your five, hold the headliner, and let the board carry the drama.
Saving the best for last was always the move. Now the board sells it for you.